General ideas


NPC's / Villages

Along with the basic shooter aspect of the game, there will slowly be introduced a peacefull area to get upgrades and regain health/train. This may be in the multiplayer version.


Mobs

There will be introduced some farm animals (eg: cows, chickens, pigs) for the up-coming vilage, as well as some mini-bosses for the end of indevidual levels.


Name

The creation of the game came from a gave development competition, that has now ended, so there is no reason for the 'Musical' aspect of the game. There may also be customisable custom weapons for the classes, such as faster guns (uzi, machine gun, mini-gun)  or larger rance guns (shotgun, shotgun pro, etc).


Settings

You will soon be able to turn blood effects on/off as well as shadows, as they take up most of the processor, and slow the game down. I may introduce a savegame feature for the game, so you can exit and come back at other times, however, with GM:S2, the HTML5 savegame features do not always work, so the game may go down for a while when that is being woked out.


Multiplayer / Modes

There may be a multiplayer version of the game that will encorperate open-world level designs, so you can play with freinds in villages and fiields / fjords / fells, and there will be a PvP toggle. You can also create (atempt to create) your own levels for the single player version.


Thanks to Nyle Craggs

If you have any feedback or ideas to help with the development in the game, it would be gratly apreciated, and you may get a position in the credits :)

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